Teaching artificial intelligence at school


Project carriers: The UN body, UNESCO, is supporting the learning project for practitioners and professionals in the policy and education communities. In doing so, the organisation hopes to establish itself as a leader in the field of AI in education. The project will be implemented within the framework of the Beijing Consensus on AI and Education, a consensus in which representatives of Member States, international organisations, academic institutions, civil society and the private sector participate.

Beneficiaries: It is aimed at curriculum developers, teachers in each country, and therefore directly at children who will be able to learn about AI, and be offered learning opportunities on the subject.

Users: The users of this project are therefore limited to curriculum developers and teachers who will then pass it on to their students.

Need: The project meets a need for information about AI, which is still unknown and yet is becoming more and more present in our world. It also meets a need for empowerment.

Principle: The project consists of the establishment of a group of experts in the fields of AI and education appointed by UNESCO to develop an AI competency framework for primary schools. Subsequently, a centralised online repository will be set up for UN member states that are considering how best to teach AI.

Main technologies involved: The technologies used to implement this project include an internet platform set up in partnership with the Swedish telecommunications company Ericsson, but also a partnership with Microsoft, the Weidong Group, and the TAL Education Group to enable children to integrate AI technologies.

Sources: https://fr.unesco.org/themes/tic-education/intelligence-artificielle


Scratch


Project carriers: Scratch was designed and developed by the non-profit organisation Scratch Foundation of the American Mitchel Resnick, which supports accessible coding for everyone.

Beneficiaries: The primary target of Scratch is children and young people in general, but also teachers who use it in teaching, as Scratch is a coding language to promote computer literacy.

Users: The users are therefore also children and teachers who can use it both playfully and pedagogically.

Need: This project responds to the lack of knowledge in the computer world, and facilitates access to computers through an easy-to-use interface for young children, but also for teachers.

Principle: The idea is to provide users with a fun and easy-to-use platform to code and learn about the world of computing and AI.

Main technologies involved: Scratch is a coding language that can be used on most modern browsers, both laptop and non-laptop, such as tablets. It is available as an application.

Sources: https://scratch.mit.edu/


L'Ecole branchée


Project carriers: L'Ecole branchée project is supervised by education and digital professionals, supported by the Canadian government and the Quebec Ministry of Education, but also by digital giants such as Apple.

Beneficiaries: L'Ecole branchée is aimed at education professionals (teachers, principals, and pedagogical advisors) with the aim of promoting innovative pedagogy and digital technology in education. And the beneficiaries are therefore children who are immersed in an environment conducive to learning about digital tools and artificial intelligence.

Users: The users are therefore only education professionals.

Need: This project seeks to help teachers to better assimilate the digital world into their pedagogy and thus responds to the problem of an education that is still a little too conservative and not very innovative and that does not open up at the same speed as the world's innovation.

Principle: The principle is to provide a weekly media to each teacher to inform them of the practices to be put in place in the dynamics of today's world to face the ever more intense and rapid growth of digital technology.

Main technologies involved: L'Ecole branchée provides a web page for teachers, with audio-visual content with explanatory videos, not forgetting their accompaniment with weekly reviews focusing on educational and pedagogical innovation. All this is accompanied by online and face-to-face teacher training. It also offers support for classes in the field of digital technology, as well as conferences for families in the field of digital distance learning. It also has its own image bank which is accessible and exploitable for educational purposes.

Sources: https://ecolebranchee.com/


Cognimates


Project carriers: Cognimates was developed by the MIT mit media lab.

Beneficiaries: Cognimates is aimed at parents and children aged 7 to 10, but also at education professionals who can easily integrate it into their lessons.

Users: The main users are therefore also the same as the beneficiaries.

Need: The aim of Cognimates is to teach, to assimilate AI to young pupils from primary school onwards. We want to teach users to learn how to program AI.

Principle: The idea is to give children access to APIs for speech generation, voice recognition, text categorisation, object recognition and robot control.

Main technologies involved: Cognimates is based on a platform and applications with different AI interfaces.

Sources: http://cognimates.me/projects/
https://www.media.mit.edu/projects/cognimates/overview/