Deepening


II. User scenario

Cognimates users are parents and children from 7 to 10 years old, but also school teachers.

Persona

Kevin

  1. 8 years old
  2. Pupil in Year 4
  3. London, UK
  4. Passionate of footballs, guitars
  5. Top of the class
  6. Dreams of seeing his favourite football players
  7. Shy, Kevin remains isolated in his classroom
  8. Cognimates brings children together around a fun pedagogy that simultaneously introduces them to artificial intelligence by programming a game about Kevin's passions, football and guitar.

Sandra

  • 10 years
  • Student in 4th Grade
  • Reedsville, Wisconsin, USA
  • Basketball, Video games
  • Drop out of school
  • Cognimates' game-based pedagogy innovates the traditional pedagogy model, and allows Sandra to further explore video games through the digital world via Cognimates.

    Key Features
  • Playing an AI game
  • Programming an AI game
  • Programming a robot
  • Train an AI model
  • Collaborate
  • Learn creatively
  • Be exposed to technology
  • Interacting with a robot
  • Customise the AI of a robot

UX Storyboard