Deepening
II. User scenario
Cognimates users are parents and children from 7 to 10 years old, but also school teachers.
Persona
Kevin

- 8 years old
- Pupil in Year 4
- London, UK
- Passionate of footballs, guitars
- Top of the class
- Dreams of seeing his favourite football players
- Shy, Kevin remains isolated in his classroom
- Cognimates brings children together around a fun pedagogy that simultaneously introduces them to artificial intelligence by programming a game about Kevin's passions, football and guitar.
Sandra

- 10 years
- Student in 4th Grade
- Reedsville, Wisconsin, USA
- Basketball, Video games
- Drop out of school
- Cognimates' game-based pedagogy innovates the traditional pedagogy model, and allows Sandra to further explore video games through the digital world via Cognimates.
- Playing an AI game
- Programming an AI game
- Programming a robot
- Train an AI model
- Collaborate
- Learn creatively
- Be exposed to technology
- Interacting with a robot
- Customise the AI of a robot
Key Features

UX Storyboard
